by Han
published by Rinie Thursday May 21 2009
As a blog which focus on gamers i think no matter what, we cant neglect and avoid talking bout the hottest game in town. So therefore for the 1st time, we will try our best to make a review of selected games which is WORDTHY to be played. But of course the best way for you to know if the game is good or not is to played it. Thats why we will just gonna make our very own review short and simple.
So to start it out, here comes the zombiehhhhhh~
Spotgamers: Left 4 dead is a refreshing game that differs from other first person shooter games thanks to its brilliant graphics and gripping game play. Awareness, reaction and teamwork are very much on the agenda, which is fundamental in all good game titles. Best played with friends, but equally exciting when going solo, this is a game that can promise hours of fun. Certainly a game that is worthy of all the hassle required to play it.
IGN: The game is paced almost perfectly so that you're always pushed to the edge. You'll run low on health. You'll run low on ammo or you'll run out entirely, requiring you to rely on pistols, which have unlimited ammo but aren't as effective as shotguns, assault rifles, and submachine guns. There are pipe bombs and Molotov bombs that you can scavenge, and you can turn propane tanks and gas canisters into weapons. The latter are particularly useful in the many "crescendo" elements in the game. These are points where you must initiate an action in order to open the way forward like having a van drive through a steel fence to open the route. The kicker is that the moment you initiate the action the zombie horde are going to come down on you like a tidal wave. The good news is that you have time to prepare and place down fuel canisters and discuss the battle plan. If a player falls victim to the zombie menace, a respawn mechanism reintroduces them back in the action as another survivor who has been found (though don't ask why the new survivor is exactly the same as the old survivor).
ExtremeTech: Great graphics and game play, and most importantly, little or no story at all, meaning that you jump into the action right away. It's also very easy to get the hang of. There are four weapons, four people, and after you know the ground rules of what you can do and what you shouldn't do, you can easily adapt and have fun. Games like Crysis felt a little gimmicky with all those fancy bells and whistles (character abilities) which really confused me more than entertained me.
Just remember to keep a safe distance from the witch and don't set off car alarms. You'll learn the hard way otherwise.
Kotaku: Substance And Style: The game's deep well of replayability clinches Left 4 Dead's spot on the list of best multiplayer games of the year. It's arguably one of the best multiplayer games of all time. I'm longing to end writing this review and play some more. The game is as pretty as it is playable. Well, it's pretty in its ugliness, with dirty, dark visual effects and gorgeous, understated design. The Source engine may be getting a little long in the tooth, but Valve has tweaked it and polished it to stay graphically competitive.
Gamespot: Left 4 Dead stars four charismatic survivors whose appearances and personalities add an immersive element to the game. They each banter in appropriate, often amusing ways when healthy, and they become more subdued and anxious when injured. The character models are top-notch, and there's nothing quite like looking at the macho biker when he is injured and seeing fear creep across his face as he begins to doubt that he'll survive. Seeing the relief on his face when you heal him is almost as satisfying as the relief you'll feel when your AI allies heal you. Their team spirit doesn't stop there: they'll shout out when the find ammo or health, and, crucially, will pick you up when you've been incapacitated by an enemy.
So there you have it. Remember, our words is just merely guidance but the true way to know the game is to play it. So take your guns and wish you were not the last man standing.
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